![]() Moving your cursor off the inventory will cause it to disappear again. Doing so will cause the inventory to appear. The inventory bar is available at any time by moving your cursor to the very bottom of the screen.Double-clicking an exit will cause Geron/Sadja to leave the area immediately instead of walking across the screen to the exit.There is one exception to this rule that is called out in the walkthrough. Clicking on such an area will cause Geron/Sadja to walk there. Non-interactive objects, like scenery, will merely have a normal arrow cursor when hovered over.Left-clicking on an interactive object will automatically cause that interaction to then take place. A hand means you can pick up or use it, an eye means you can examine it, a foot means you can walk towards it, etc. When you hover over an interactive object, the cursor will change to reflect what action can be taken with that object. Memoria utilizes a single-click system of interactivity.Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. In this game, you take on the role of Geron the bird-catcher and Sadja the princess in two separate time periods as they explore a riddle that affects them both deeply. ![]() Memoria is a point-and-click adventure game created by Daedalic Entertainment.
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